A number of months ago, I wrote about my hopes for Microsoft’s Xbox Live Community initiative to grant my wish for an automated online market for developers to sell their games. I wrote that:
I fear that Microsoft will never allow the XNA developers to charge for their games, treating the Live Community like the minor leagues, from which they will “promote” popular titles to official status.
Turns out my fears were unfounded as Microsoft is, in fact, allowing XNA developers to charge for their games. Of course, the devil is still in the details – why is there a price cap and a fluctuating royalty rate? – but, for the moment, I want to commend Microsoft for doing the right thing. This somewhat imperfect initiative will still change the face of gaming. Bravo.