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DESIGNER NOTES

Soren Johnson's Game Design Journal

DESIGNER NOTES

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Presentations

Slides

  • Don’t Blow It: Successful Franchises [video] (GDC, 2004)
  • Play Early, Play Often: Prototyping Civ 4 [video] (GDC, 2006)
  • A Work in Progress (AIIDE, 2007)
  • Playing to Lose: AI and Civilization [video] (GDC, 2008)
  • Can Games Matter? (Stanford, 2009)
  • Theme is Not Meaning [video] (GDC, 2010)
  • Strategy Games! [video] (PRACTICE, 2013)
  • A Study in Transparency: How Board Games Matter [video] (GDC, 2014)
  • Offworld Trading Company: An RTS Without Guns [video] (GDC, 2017)
  • Know Your Inheritance [video] (GDC, 2018)
  • My Elephant in the Room: An Old World Design Postmortem [video] (GDC, 2022)

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