GDC is upon us, and I am trying something different this year. I usually interview 2 or 3 developers each trip, but I’ve never done one in front of an audience. That changes this year as GDC now has a podcasting booth in the GDC Commons Area. I’m not sure exactly what the setup looks like, but I’ve been told that people can watch and listen, so please come check it out if you are interested. I’m going to be interviewing Frank Lantz on what he has been up to since I interviewed him in 2014. I’m sure we will discuss some philosophers I’ve never heard of, so I will do my best to nod along and pretend to be erudite.
The session will be on Thursday from 4:00 – 6:00 at the GDC Commons. Hope to see you there! Schedule link:
https://schedule.gdconf.com/session/designer-notes-live-podcast-recording-frank-lantz/918619
The idea of a live podcast recording at GDC is a fantastic experiment. It must add a unique energy to the conversation, especially with a guest like Frank Lantz who always brings deep, philosophical perspectives. Really hope the live audience format works well for you.
The live format at the GDC Commons sounds like a real shift from your usual solo interviews. Since you mention nodding along to philosophers you haven’t heard of, I’m curious whether you’ll ask Frank to connect those ideas directly to game design examples — or just let him run with it. Will the audience hear unpracticed tangents that wouldn’t make it into a normal episode?