Designer Notes 44: Clint Hocking – Part 2

In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choose Africa for Far Cry 2.

Games discussed: Splinter Cell: Chaos Theory, Splinter Cell: Pandora Tomorrow, Far Cry 2

2 thoughts on “Designer Notes 44: Clint Hocking – Part 2

  1. This episode was surprisingly interesting for me, thanks!

    With “surprisingly” I mean: He has worked on games that are not my type of games, but it was nice hearing the process that was involved (in the end all episodes of this podcast that I heard so far were interesting)

Leave a Reply

Your email address will not be published. Required fields are marked *