Designer Notes 43: Clint Hocking – Part 1

In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games industry, and how the Splinter Cell team was conflicted over dynamic gameplay vs. set piece content.

Games discussed: Space Invaders, Turbo, Dig Dug, Dragon’s Lair, Lode Runner, Ultima IV, Dungeons and Dragons, GURPS, Thief, Deus Ex, Rainbow Six, Alpha Centauri, Splinter Cell

2 thoughts on “Designer Notes 43: Clint Hocking – Part 1

  1. Pingback: Gamasutra: Simon Carless's Blog - Video Game Deep Cuts: It's Spooky, It's Idle - Gamer News Online

  2. Kelly tried to recruit Pryor to Oregon when he coached there,Air Max 1 Wholesale, lost to him in the Rose Bowl, and now gets the chance to face him in the NFL when Kelly’s Philadelphia Eagles visit the Oakland Raiders.”Terrelle was always driven to be a quarterback, which is an awesome thing,” Kelly said. “I’ve seen him play quarterback for a while; I lost to him in the Rose Bowl when he played quarterback at Ohio State. He threw the ball on us then. I think he’s starting to develop.”

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