Designer Notes 50: Alex Hutchinson

In this episode, Soren interviews game designer Alex Hutchinson, Creative Director at Typhoon Studios and best known for his work on Spore, Assassin’s Creed 3, and Far Cry 4. They discuss how they both would have screwed up SimCity, how working at Ubisoft is like Brewster’s Millions, and what happened with Spore.

Games discussed: Pepper 2, Sensible Soccer, SimCity, The Urbz, The Sims 2, Spore, Army of Two: The 40th Day, Assassin’s Creed 3, Far Cry 4, Journey to the Savage Planet

One thought on “Designer Notes 50: Alex Hutchinson

  1. Loved this – a great interview!

    Love hearing the devs of Spore forever battling with their feelings about what went right and wrong, and how it might have worked! 🙂

    I started off in Melbourne at Bluetongue in 2000, with some friends at Torus Games, and yeah, it was good times! But also, the Australian games industry wasn’t producing much original IP and content really. We made some quite cool games at times, but they were generally licenses and such.

    Fun! Cheers.

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