Designer Notes 29: Steve Gaynor – Part 1

In this episode, Soren interviews Steve Gaynor, co-founder of The Fullbright Company and best known for his work on BioShock 2, Minerva’s Den, and Gone Home. They discuss how bad Sierra adventure design could be, why he decided to make video games instead of comics, and about that time he interviewed Ken Levine and Tim Schafer for his zine.

Games discussed: Godzilla, Snarfs, Space Quest 4, Police Quest 2, Duke Nukem 3D, Doom, Marc Ecko Getting Up: Contents Under Pressure, F.E.A.R. Perseus Mandate, Bioshock, System Shock 2, S.W.A.T. 4, Half-Life, Bioshock 2

One thought on “Designer Notes 29: Steve Gaynor – Part 1

  1. This is awesome!

    Loving this interview. Just finished part 1.

    I found myself whipping out my notebook and writing down some startlingly clarifying notes about my latest game project, just based on some discussion around Bioshock 2, and learning from the mentors and vision carriers on the project, etc.

    Golden! Great work guys.

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