Designer Notes #14: Mark Herman

In this episode, Bruce Geryk interviews veteran wargame designer Mark Herman, former CEO of Victory Games and best known for pioneering card-driven wargames with We The People. They discuss designing games for less than $100 per week, why he couldn’t release a game because Saddam Hussein might play it, and how Magic the Gathering helped him create a new genre.

Games Discussed: Chess, Battle of the Bulge, October War, The Next War, MechWar 2, Gulf Strike, Desert Shield, We The People, For The People, Empire of the Sun, Churchill

https://www.idlethumbs.net/designernotes/episodes/mark-herman

2 thoughts on “Designer Notes #14: Mark Herman

  1. They discuss designing games for less than $100 per week, why he couldn’t release a game because Saddam Hussein might play it, and how Magic the Gathering helped him create a new genre. Where is this information?

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