Designer Notes 29: Steve Gaynor – Part 1

In this episode, Soren interviews Steve Gaynor, co-founder of The Fullbright Company and best known for his work on BioShock 2, Minerva’s Den, and Gone Home. They discuss how bad Sierra adventure design could be, why he decided to make video games instead of comics, and about that time he interviewed Ken Levine and Tim Schafer for his zine.

Games discussed: Godzilla, Snarfs, Space Quest 4, Police Quest 2, Duke Nukem 3D, Doom, Marc Ecko Getting Up: Contents Under Pressure, F.E.A.R. Perseus Mandate, Bioshock, System Shock 2, S.W.A.T. 4, Half-Life, Bioshock 2

https://www.idlethumbs.net/designernotes/episodes/steve-gaynor-part-1

One thought on “Designer Notes 29: Steve Gaynor – Part 1

  1. Hi DESIGNER NOTES Team,

    My name is Anuj Agarwal. I’m Founder of Feedspot.

    I would like to personally congratulate you as your blog DESIGNER NOTES has been selected by our panelist as one of the Top 50 Game Development Blogs on the web.

    http://blog.feedspot.com/game_development_blogs/

    I personally give you a high-five and want to thank you for your contribution to this world. This is the most comprehensive list of Top 50 Game Development Blogs on the internet and I’m honored to have you as part of this!

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    Best,
    Anuj

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