Theme is Not Meaning (GDC 2010)

I gave a talk at GDC 2010 on the interaction of theme and mechanics in games, specifically arguing that a game’s mechanics take priority over its theme when determining the game’s meaning. (The talk was based heavily on these columns written for Game Developer magazine.) Unfortunately, the talk was not filmed, and because I always wanted to get it online, I went ahead and reconstructed it from the original audio and slides. If you give it a watch, let me know what you think!

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