DESIGNER NOTES

Soren Johnson's Game Design Journal

DESIGNER NOTES

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Videos

Don’t Blow It: Successful Franchises (GDC 2004)

Play Early, Play Often: Prototyping Civilization 4 (GDC 2006)

Civilization IV: Prototyping (Civilization Chronicles)

Playing to Lose: AI and Civilization (GDC 2008)

AI and Designers: Mind the Gap (GDC, 2009)

Answering the Designers’ AI Wish List (GDC, 2010)

Playing to Lose: AI and Civilization (Google, 2010)

Theme is Not Meaning (GDC 2010)

Strategy Games: The Next Move (GDC, 2011)

Designing for Free: How Free-to-Play Games Blur the Line Between Design and Business (GDC, 2012)

A Study in Transparency: How Board Games Matter (GDC 2014)

Revisiting Civ 4 (2015) [Part 2] [Part 3] [Part 4] [Part 5]

Open Game Development (GDC, 2015)

Civilization 25th Anniversary Panel (DICE 2016)

Offworld Trading Company: An RTS Without Guns (GDC 2017)

Rules of the Game: Know Your Inheritance (GDC 2018)

An Exclusive Conversation with “The Godfather of Gaming” (NY Comic Con, 2020)

“Baba Yetu” 15th Anniversary Chat with Christopher Tin (2020)

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World History Encyclopedia Interview on Old World (2021)

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