Playing to Lose: The Slides
February 26th, 2008 Soren Johnson Posted in Civilization | 5 Comments »
So, my GDC AI talk on Thursday went pretty well. I was surprised by the high turnout for a 9:00 am session; hopefully, that’s a sign of burgeoning interest in high-level AI. I’ve posted the slides in the sidebar, but here is a direct link.

February 27th, 2008 at 7:20 am
Good work, sir.
February 28th, 2008 at 9:54 am
Wow, thanks for those, mighty interesting.
When your rested a bit, could you explain of what nature those CivIII bugs were, the ones that were so hard to find due to the learning nature of the software?
February 28th, 2008 at 12:25 pm
Thanks Soren
March 8th, 2008 at 9:24 am
[...] It then occurred to me that as a game designer (or DM) you have to tread that fine line in the Tomb of Horrors. You have to make the players believe they can lose their character and hours and hours of work that went into it, but still guide them safely through the Tomb and ultimately to victory over the Lich. It’s a challenge that any narrative faces unless you are a character at the end of John Carpenter’s The Thing (And even there you die but you have a chance that you destroyed your enemy as well). So like Soren Johnson recently expounded on at at the GDC, you the narrator/game designer must play to lose. [...]
March 11th, 2008 at 11:51 am
[...] To Lose [1] Soren Johnson Game Developer’s Conference 2008 Download [...]