Recently, I appeared on Three Moves Ahead Episode 76 podcast on modding strategy games, along with Derek “Kael” Paxton of Fall from Heaven fame. I need to do something about my terrible audio quality (and my overuse of the word “um”), but it’s always a blast to be on Troy’s show. Hopefully, I’ll be back sometime soon.
Last month, I also gave a Google Tech Talk on AI and Civilization, examining the difference between “good” and “fun” AI and how that affected the development of Civ4:
Finally, a user on YouTube named Kaszman posted a extensive and detailed documentary on the prototyping of Civ4. This piece is a much more polished version of the talk that Dorian Newcomb (Civ4‘s lead animator) and I gave at GDC 2006, which was a bit of an A/V disaster – the projector would only work at the wrong resolution, some of the demos didn’t work when off the network, and even my cell phone went off. Thus, we were happy to get another shot at it, and the video turned out quite well. During development, I saved a version of Civ4 every couple months with a eye towards using them to show how the game grew over its two-and-a-half years of development. I got a chance to show them off here; for people curious to see how the sausages get made, these videos are a great place to start: