Designer Notes 34: Tyler Sigman – Part 2

In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how whether it makes sense to hide game data in the age of wikis, if Darkest Dungeon is too punishing or too forgiving, and what happened with the Corpse and Hound.

Games discussed: NITRO, Darkest Dungeon

One thought on “Designer Notes 34: Tyler Sigman – Part 2

  1. I believe that Darkest Dungeon is well balanced, player can make many decisions during a run, even fix bad decisions, and still have a chance at successfully completing the run.

Leave a Reply

Your email address will not be published. Required fields are marked *