Designer Notes 33: Tyler Sigman – Part 1

In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how his game design career was almost derailed by staplers, how a weird aeronautical engineer is a normal game designer, and why his finished air racing game was never released.

Games discussed: Pirates!, Below the Root, Backgammon, Age of Empires: Age of Kings (DS), Darkest Dungeon, Dragon Age Legends, Battles of Prince of Persia (DS), Advance Wars: Dual Strike, Sonic Rivals, Monster Lab, Sky Pirates of Neo Terra, HOARD, Raid over Bungeling Bay

https://www.idlethumbs.net/designernotes/episodes/tyler-sigman-part-1

3 thoughts on “Designer Notes 33: Tyler Sigman – Part 1

  1. Pingback: Video Game Deep Cuts: A Need For Soderbergh’s PlayerUnknown – GameReview

  2. Pingback: Gamasutra:Simon’s Blog -Video Game Deep Cuts: A Need F – The Blog Box

  3. Pingback: Gamasutra:Simon's Weblog -Video Sport Deep Cuts: A Want F - Best GamePlay and Game News

Leave a Reply

Your email address will not be published. Required fields are marked *