Designer Notes #22: Amy Hennig – Part 2

In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what elements from film can’t work in games, how many hours she averaged per week working on the Uncharted series, and how to capture great acting performance for video games.

Games Discussed: The Uncharted series, The Last of Us

3 thoughts on “Designer Notes #22: Amy Hennig – Part 2

  1. I really enjoyed the Amy Hennig interviews. She has some really cool views on development, and what projects are really like. I listened to both parts twice so far, something I have done maybe twice before, on any podcast.
    Keep it up Soren, I’m looking forward to the next podcasr

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