{"id":934,"date":"2015-02-26T09:26:59","date_gmt":"2015-02-26T16:26:59","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=934"},"modified":"2015-02-26T09:26:59","modified_gmt":"2015-02-26T16:26:59","slug":"my-favorite-week-2015-edition","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/my-favorite-week-2015-edition\/","title":{"rendered":"My Favorite Week: 2015 Edition"},"content":{"rendered":"<p>Next week is GDC, and it&#8217;s going to be my craziest one yet, which is saying something. I&#8217;m doing a bunch of interviews about the release of\u00a0<a href=\"http:\/\/www.offworldgame.com\/\"><em>Offworld<\/em><\/a>. I&#8217;ll be trying to catch up with all the people in the industry I only get to see once a year. I&#8217;m going to be doing\u00a0<em>five<\/em> new Designer Notes podcasts, with Bruce Shelley, Chris Avellone, Jamie Cheng, Nels Anderson, and George Fan. Finally, I am on a <a href=\"http:\/\/schedule.gdconf.com\/session\/a-thousand-voices-open-game-development\">panel<\/a> late Thursday afternoon on Early Access games, with which I now have direct experience. Hope to see you all there!<\/p>\n<div class=\"left\">\n<h2>A Thousand Voices: Open Game Development<\/h2>\n<\/div>\n<div id=\"session-description-speaker-list\" class=\"left\"><span class=\"nospace session-speaker\"><a class=\"speaker_link\" href=\"http:\/\/schedule.gdconf.com\/speaker\/johnson-soren.20304\">Soren Johnson<\/a>\u00a0\u00a0|\u00a0\u00a0<span class=\"session-speaker-title\">Founder, Mohawk Games<\/span><\/span><br \/>\n<span class=\"nospace session-speaker\"><a class=\"speaker_link\" href=\"http:\/\/schedule.gdconf.com\/speaker\/avellone-chris.19286\">Chris Avellone<\/a>\u00a0\u00a0|\u00a0\u00a0<span class=\"session-speaker-title\">Creative Director, Obsidian Entertainment<\/span><\/span><br \/>\n<span class=\"nospace session-speaker\"><a class=\"speaker_link\" href=\"http:\/\/schedule.gdconf.com\/speaker\/cheng-jamie.20231\">Jamie Cheng<\/a>\u00a0\u00a0|\u00a0\u00a0<span class=\"session-speaker-title\">Founder, Kei Entertainment<\/span><\/span><br \/>\n<span class=\"nospace session-speaker\"><a class=\"speaker_link\" href=\"http:\/\/schedule.gdconf.com\/speaker\/goya-adrian.30379\">Adrian Goya<\/a>\u00a0\u00a0|\u00a0\u00a0<span class=\"session-speaker-title\">Co-Founder, Squad<\/span><\/span><br \/>\n<span class=\"nospace session-speaker\"><a class=\"speaker_link\" href=\"http:\/\/schedule.gdconf.com\/speaker\/campbell-colin.35502\">Colin Campbell<\/a>\u00a0\u00a0|\u00a0\u00a0<span class=\"session-speaker-title\">Senior Reporter, Polygon<\/span><\/span><\/div>\n<div class=\"left session_description_legend\">\n<div class=\"session_details_location\"><strong>Location: <\/strong>\u00a0Room 306, South Hall<\/div>\n<div class=\"session_details_date\"><strong>Date: <\/strong>\u00a0Thursday, March 5<\/div>\n<div class=\"session_details_time\"><strong>Time: <\/strong>\u00a05:30pm &#8211; 6:30pm<\/div>\n<div class=\"list-view-filter-list-wrapper session-format\"><strong>Format<\/strong>: Session<\/div>\n<div class=\"list-view-filter-list-wrapper session-track\"><strong>Track<\/strong>: Programming<\/div>\n<\/div>\n<p><\/p>\n<h3 class=\"takeaway\">Description<\/h3>\n<p>With the advent of Kickstarter and Early Access, many teams are now developing their games in the open, providing beta, alpha, and even prototype builds to any player willing to buy in early. In this panel, four game developers who have direct experience with open development will share their experiences with this method.How often should the players be updated to the current version? How best to communicate changes and new features to players? How does the team filter the waves of online feedback? What happens when players express displeasure over a change? How important is it to remind players about what is still missing from the game? How do the project leads ensure that feedback from the players is heard and valued while making sure that the developers can still do their jobs? Once a game has been publicly available for so long, how to ensure that the actual release is still an important event?<\/p>\n<h3 class=\"takeaway\">Takeaway<\/h3>\n<p class=\"takeaway\">Open development is a powerful tool for making better games, by breaking teams out of the feedback vacuum that leads to wasted time and misguided features. Developers don&#8217;t have to release games while holding their breath anymore.<\/p>\n<h3 class=\"intended-audience\">Intended Audience<\/h3>\n<p class=\"intended-audience\">Anyone interested in how open development could improve their own games would benefit from the hard-won experience of these four panelists.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Next week is GDC, and it&#8217;s going to be my craziest one yet, which is saying something. I&#8217;m doing a bunch of interviews about the release of\u00a0Offworld. I&#8217;ll be trying to catch up with all the people in the industry &hellip; <a href=\"https:\/\/www.designer-notes.com\/my-favorite-week-2015-edition\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":533,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4],"tags":[],"class_list":["post-934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.designer-notes.com\/wp-content\/uploads\/2013\/06\/cropped-1280px-Carta_Marina_Edited.jpg","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-f4","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=934"}],"version-history":[{"count":15,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/934\/revisions"}],"predecessor-version":[{"id":949,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/934\/revisions\/949"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media\/533"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=934"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=934"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}