{"id":85,"date":"2008-03-11T11:08:27","date_gmt":"2008-03-11T18:08:27","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=85"},"modified":"2008-03-11T11:08:27","modified_gmt":"2008-03-11T18:08:27","slug":"did-i-get-my-wish","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/did-i-get-my-wish\/","title":{"rendered":"Did I Get My Wish?"},"content":{"rendered":"<p>A few weeks ago, I was approached by Games for Windows Magazine to write a short piece for a &#8220;Three Wishes&#8221; article in the April\/May issue. The idea would be to answer the question &#8220;If you could make a wish and have a programmer suddenly make any technology, however outlandish, available to you to make games, what would it be &#8212; and why?&#8221;<\/p>\n<p>I wrote the following:<\/p>\n<blockquote><p> A Self-Service Digital Distribution Network<\/p>\n<p>Digital Distribution is key to a bright future for PC Gaming. First, it tilts the economics strongly in favor of both the developer and &#8211; once retail is challenged &#8211; the consumer. Further, with services like Steam or TotalGaming, DRM is a bonus, not a penalty, as players can download their games to any PC in the world with an Internet connection.<\/p>\n<p>However, Valve and Stardock &#8211; regardless of their commitment to independent developers &#8211; are still acting as gatekeepers; their services are not the same thing as a truly free marketplace. I would love to see a robust digital distribution system that worked something<br \/>\nlike Amazon&#8217;s WebStores. Developers could sign-up using an automated system to upload their game, set prices, and manage their hosted pages. The owners would take a standard cut from all sales, and updates and support would be the responsibility of the developers. Some would falter under so much freedom, but the best talent &#8211; and the best games &#8211; would rise to the top.<\/p><\/blockquote>\n<p>As if on cue at GDC, Microsoft announced the long-rumored <a href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=17532\">Xbox Live Community<\/a>, an automated system for amateur game developers to share games built on the XNA framework with the entire Live community, including non-paying Silver members. The system will use <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/3545\/sponsored_feature_democratizing_.php\">peer review<\/a> to keep out objectionable, copyrighted, or broken content. For the normally <a href=\"http:\/\/www.joystiq.com\/2008\/02\/20\/ut3-mods-no-headway-for-xbox-360-sony-to-see-improvements\/\">restrictive company<\/a>, this move is quite bold and appears to be the real deal for bedroom coders hoping to find an audience in the console world.<\/p>\n<p>So, did I get my wish? Obviously, my hope was for the PC market, but console environments have the same needs for an open market. The real question is pricing &#8211; will these games always be free? If not, what cut will Microsoft take? If the quality of the best XNA games is as high as I suspect them to be, this service will place independent developers of official Live Arcade games in an odd position, especially considering the <a href=\"http:\/\/www.zee-3.com\/pickfordbros\/blog.php?post=5442&amp;blogger=ste\">recent royalty rate cuts<\/a>. How will new independent IP be able to compete with free? Alternatively, if amateurs can charge for their games, why then should indies go through the much more <a href=\"http:\/\/stinkygoat.livejournal.com\/108366.html\">rigorous certification process<\/a> for official games? Obviously, Microsoft will put marketing resources and dashboard promotions behind official titles, but &#8211; if amateurs can charge for their games &#8211; the lines are about to get very blurry.<\/p>\n<p>I fear that Microsoft will never allow the XNA developers to charge for their games, treating the Live Community like the minor leagues, from which they will &#8220;promote&#8221; popular titles to official status. While Microsoft would still deserve accolades for opening up their system like this, a genuine market ecosystem can only develop if these independents developers are able to make their own decisions and set their own prices. The opportunity here is tremendous, as Xbox Live &#8211; with so many users already used to buying MS Points &#8211; has already closed the <a href=\"http:\/\/redeye.firstround.com\/2007\/03\/the_first_penny.html\">penny gap<\/a>. The games industry needs markets that are managed in certain ways (Points, distribution, community) and free in other ways (pricing, automated approval). I hope Microsoft finds the right combination.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks ago, I was approached by Games for Windows Magazine to write a short piece for a &#8220;Three Wishes&#8221; article in the April\/May issue. The idea would be to answer the question &#8220;If you could make a wish &hellip; <a href=\"https:\/\/www.designer-notes.com\/did-i-get-my-wish\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4],"tags":[],"class_list":["post-85","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-1n","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/85","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=85"}],"version-history":[{"count":0,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/85\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=85"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=85"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=85"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}