{"id":51,"date":"2007-09-10T15:57:27","date_gmt":"2007-09-10T22:57:27","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=51"},"modified":"2007-09-10T15:57:27","modified_gmt":"2007-09-10T22:57:27","slug":"gfw-podcast","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/gfw-podcast\/","title":{"rendered":"GFW Podcast"},"content":{"rendered":"<p>Much to my surprise, <a href=\"http:\/\/www.designer-notes.com\/archives\/2007\/08\/8_things_not_to_1.htm\">my<\/a> <a href=\"http:\/\/www.designer-notes.com\/archives\/2007\/08\/8_things_not_to_2.htm\">articles<\/a> on game design mistakes made it onto last week&#8217;s <a href=\"http:\/\/www.1up.com\/do\/feature?cId=3148397\">Games for Windows Podcast<\/a>. I&#8217;m a regular listener, so it was cool to hear them talking about this blog. They discussed the first two points and the last, which was the one about stories. Just to be clear, I am not anti-story. I simply believe that designers should acknowledge that including a fixed story in a game comes at a cost to other potential features. Often, this trade-off makes sense &#8211; for example, RPG and adventure games would be hard to imagine without stories. However, sometimes games which could have open-ended goals (such as strategy games) limit their replayability by shoehorning in an unnecessary story.<\/p>\n<p>Oh, and they mentioned that my blog is hard to read because the font is too small. Good point. I really need to actually figure out how to use Movable Type soon&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Much to my surprise, my articles on game design mistakes made it onto last week&#8217;s Games for Windows Podcast. I&#8217;m a regular listener, so it was cool to hear them talking about this blog. They discussed the first two points &hellip; <a href=\"https:\/\/www.designer-notes.com\/gfw-podcast\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a> <a href=\"https:\/\/www.designer-notes.com\/gfw-podcast\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4],"tags":[],"class_list":["post-51","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-P","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/51","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=51"}],"version-history":[{"count":0,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/51\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=51"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=51"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=51"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}