{"id":1391,"date":"2018-01-17T05:35:41","date_gmt":"2018-01-17T12:35:41","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=1391"},"modified":"2018-01-17T05:35:41","modified_gmt":"2018-01-17T12:35:41","slug":"designer-notes-35-manveer-heir","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/designer-notes-35-manveer-heir\/","title":{"rendered":"Designer Notes 35: Manveer Heir"},"content":{"rendered":"<p>In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the <em>Mass Effect<\/em> series. They discuss the sunken cost fallacy and game development, why <em>Mass Effect 3<\/em> would be a bad first game for a new developer, and when a game designer is like a baseball player and when it\u2019s like a trauma surgeon.<\/p>\n<p><strong>Games discussed:<\/strong><\/p>\n<p><em>Rise of Legends<\/em>, <em>Wolfenstein<\/em>, the <em>Mass Effect<\/em> series, <em>No Man\u2019s Sky<\/em><\/p>\n<p><a href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/manveer-heir\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/manveer-heir<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect series. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would be a bad first game &hellip; <a href=\"https:\/\/www.designer-notes.com\/designer-notes-35-manveer-heir\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1393,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-1391","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.designer-notes.com\/wp-content\/uploads\/2018\/01\/mass-effect-header.jpg","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-mr","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1391","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=1391"}],"version-history":[{"count":1,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1391\/revisions"}],"predecessor-version":[{"id":1394,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1391\/revisions\/1394"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media\/1393"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=1391"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=1391"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=1391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}