{"id":1385,"date":"2017-12-07T07:20:01","date_gmt":"2017-12-07T14:20:01","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=1385"},"modified":"2018-01-17T05:33:14","modified_gmt":"2018-01-17T12:33:14","slug":"designer-notes-34-tyler-sigman-part-2","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/designer-notes-34-tyler-sigman-part-2\/","title":{"rendered":"Designer Notes 34: Tyler Sigman &#8211; Part 2"},"content":{"rendered":"<p class=\"first\">In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of <em>HOARD<\/em> and <em>Darkest Dungeon<\/em>. They discuss how whether it makes sense to hide game data in the age of wikis, if <em>Darkest Dungeon<\/em> is too punishing or too forgiving, and what happened with the Corpse and Hound.<\/p>\n<p><b>Games discussed:<\/b>\u00a0<em>NITRO,<\/em> <em>Darkest Dungeon<\/em><\/p>\n<p><a href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/tyler-sigman-part-2\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/tyler-sigman-part-2<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how whether it makes sense to hide game data in the age of wikis, if Darkest Dungeon is &hellip; <a href=\"https:\/\/www.designer-notes.com\/designer-notes-34-tyler-sigman-part-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1386,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-1385","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.designer-notes.com\/wp-content\/uploads\/2017\/12\/darkest-dungeon-header.png","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-ml","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=1385"}],"version-history":[{"count":2,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1385\/revisions"}],"predecessor-version":[{"id":1392,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1385\/revisions\/1392"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media\/1386"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=1385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=1385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=1385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}