{"id":125,"date":"2009-03-16T09:05:09","date_gmt":"2009-03-16T16:05:09","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=125"},"modified":"2009-03-13T09:12:08","modified_gmt":"2009-03-13T16:12:08","slug":"mind-the-gap","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/mind-the-gap\/","title":{"rendered":"Mind the Gap"},"content":{"rendered":"<p>I am on a <a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=C&amp;V=11&amp;SessID=8484\">GDC panel<\/a> this year on the overlaps, conflicts, and parallels between AI and game design. We&#8217;ve got a mix of designers (Alex and Josh) and AI programmers (Adam and Tara), so it should be an interesting conversation. Here&#8217;s the info:<\/p>\n<p><strong class=\"subhead\">(307) AI and Designers: Mind the Gap<\/strong><br \/>\n<span class=\"bodytext\"><strong>Speaker: <\/strong> <a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=G&amp;V=3&amp;id=121257\" class=\"bodytext\">Soren  Johnson<\/a> (Designer &amp; Programmer, EA Maxis), <a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=G&amp;V=3&amp;id=610264\" class=\"bodytext\">Alex  Hutchinson<\/a> (Creative Director, Electronic Arts Montreal), <a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=G&amp;V=3&amp;id=270640\" class=\"bodytext\">Joshua  Mosqueira<\/a> (Creative Director, Ubisoft Montreal), <a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=G&amp;V=3&amp;id=580833\" class=\"bodytext\">Adam  Russell<\/a> (Lecturer, Derby University), <a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=G&amp;V=3&amp;id=475540\" class=\"bodytext\">Tara  Teich<\/a> (Programmer, Double Fine)<\/span><br \/>\n<strong>Date\/Time: <\/strong><a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=C&amp;V=1&amp;SL=2&amp;GetDaysC=23&amp;SB=4&amp;CPid=232\" class=\"bodytext\">Monday<\/a> (March 23, 2009) \u00a0 3:00pm \u2014 4:00pm<br \/>\n<strong>Location (room): <\/strong>Room 2018, West Hall<br \/>\n<strong>Track: <\/strong><a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=C&amp;V=1&amp;SL=2&amp;scTKs=2668&amp;SB=4&amp;CPid=232\" class=\"bodytext\">AI Summit<\/a><br \/>\n<strong>Format: <\/strong><a href=\"https:\/\/www.cmpevents.com\/GD09\/a.asp?option=C&amp;V=1&amp;SL=2&amp;scFMTs=1339&amp;SB=4&amp;CPid=232\" class=\"bodytext\"><em>60-minute <\/em>Panel<\/a><br \/>\n<strong>Experience Level: <\/strong>Intermediate<\/p>\n<p><strong>Session Description<\/strong><br \/>\nGame design and AI development have always been close relatives. Indeed, defining a line that separates the two is almost impossible as one cannot exist with the other &#8211; a feature that the AI cannot handle, for example, is worthless, and the behavior of the AI itself is core to a game&#8217;s pacing, challenge, and feel. Thus, almost every decision an AI programmer makes is essentially a gameplay decision, yet AI developers are neither hired as nor trained to be designers. On the other hand, pure designers are often at the mercy of AI programmers to turn their broad strokes concerning AI behavior into reality and have few options if the outcome is wrong. In the panel, we will explore ways to manage this gap between designers and AI programmers to help establish better practices for this important (and inevitable) collaboration.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am on a GDC panel this year on the overlaps, conflicts, and parallels between AI and game design. We&#8217;ve got a mix of designers (Alex and Josh) and AI programmers (Adam and Tara), so it should be an interesting &hellip; <a href=\"https:\/\/www.designer-notes.com\/mind-the-gap\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4],"tags":[],"class_list":["post-125","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-21","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/125","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=125"}],"version-history":[{"count":0,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/125\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}