{"id":1210,"date":"2016-10-04T06:34:30","date_gmt":"2016-10-04T13:34:30","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=1210"},"modified":"2016-10-04T06:34:51","modified_gmt":"2016-10-04T13:34:51","slug":"designer-notes-22-amy-hennig-part-2","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/designer-notes-22-amy-hennig-part-2\/","title":{"rendered":"Designer Notes #22: Amy Hennig &#8211; Part 2"},"content":{"rendered":"<p>In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the <em>Legacy of Kain<\/em> and <em>Uncharted<\/em> series. They discuss what elements from film can\u2019t work in games, how many hours she averaged per week working on the <em>Uncharted<\/em> series, and how to capture great acting performance for video games.<\/p>\n<p><strong>Games Discussed:<\/strong>\u00a0The <em>Uncharted<\/em> series, <em>The Last of Us<\/em><\/p>\n<p><a href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/amy-hennig-part-2\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/amy-hennig-part-2<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what elements from film can\u2019t work in games, how many hours she averaged per &hellip; <a href=\"https:\/\/www.designer-notes.com\/designer-notes-22-amy-hennig-part-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1212,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-1210","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.designer-notes.com\/wp-content\/uploads\/2016\/10\/uncharted-header.jpg","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-jw","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1210","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=1210"}],"version-history":[{"count":3,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1210\/revisions"}],"predecessor-version":[{"id":1214,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1210\/revisions\/1214"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media\/1212"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=1210"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=1210"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=1210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}