{"id":1186,"date":"2016-08-04T12:18:24","date_gmt":"2016-08-04T19:18:24","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=1186"},"modified":"2016-08-04T12:23:28","modified_gmt":"2016-08-04T19:23:28","slug":"designer-notes-20-liz-ryerson","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/designer-notes-20-liz-ryerson\/","title":{"rendered":"Designer Notes #20: Liz Ryerson"},"content":{"rendered":"<p>In this episode, Adam Saltsman interviews independent game developer Liz Ryerson, known for experimental games like <em>Problem Attic<\/em>. They discuss whether we should ever make players uncomfortable, why horror games have more freedom to try unconventional design, and whether Twitter is a game.<\/p>\n<p><strong>Games discussed:<\/strong> the <em>Civilization<\/em> series, <em>Overland<\/em>, <em>Problem Attic<\/em>, <em>Train<\/em>, <em>Papers Please<\/em>, <em>PRY<\/em><\/p>\n<p><a href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/liz-ryerson\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/liz-ryerson<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Adam Saltsman interviews independent game developer Liz Ryerson, known for experimental games like Problem Attic. They discuss whether we should ever make players uncomfortable, why horror games have more freedom to try unconventional design, and whether Twitter &hellip; <a href=\"https:\/\/www.designer-notes.com\/designer-notes-20-liz-ryerson\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1190,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-1186","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.designer-notes.com\/wp-content\/uploads\/2016\/08\/problem-attic-header.png","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-j8","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=1186"}],"version-history":[{"count":2,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1186\/revisions"}],"predecessor-version":[{"id":1189,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1186\/revisions\/1189"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media\/1190"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=1186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=1186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=1186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}