{"id":1079,"date":"2016-02-15T15:25:40","date_gmt":"2016-02-15T22:25:40","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=1079"},"modified":"2016-02-15T15:25:40","modified_gmt":"2016-02-15T22:25:40","slug":"designer-notes-16-tyriq-plummer","status":"publish","type":"post","link":"https:\/\/www.designer-notes.com\/designer-notes-16-tyriq-plummer\/","title":{"rendered":"Designer Notes #16: Tyriq Plummer"},"content":{"rendered":"<p>In this episode, Adam Saltsman interviews Tyriq Plummer, who is the artist, designer, and programmer behind the roguelike platformer <em>Catacomb Kids<\/em>. They discuss why a game should let you eat your severed arm, how items can be adjectives instead of verbs, and how to design a deep game when you don&#8217;t see the bottom yet.<\/p>\n<p><strong>Games Discussed:<\/strong>\u00a0<em>Lonely Hated Rock<\/em>, <em>Powder<\/em>, <em>Spelunky<\/em>, <em>Catacomb Kids<\/em>, <em>Cibele<\/em><\/p>\n<p><a class=\"bbc_url\" title=\"\" href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/tyriq-plummer\">https:\/\/www.idlethum&#8230;s\/tyriq-plummer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Adam Saltsman interviews Tyriq Plummer, who is the artist, designer, and programmer behind the roguelike platformer Catacomb Kids. They discuss why a game should let you eat your severed arm, how items can be adjectives instead of &hellip; <a href=\"https:\/\/www.designer-notes.com\/designer-notes-16-tyriq-plummer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1081,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-1079","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.designer-notes.com\/wp-content\/uploads\/2016\/02\/catacomb-kids-header.jpg","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-hp","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1079","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=1079"}],"version-history":[{"count":1,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1079\/revisions"}],"predecessor-version":[{"id":1082,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1079\/revisions\/1082"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media\/1081"}],"wp:attachment":[{"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=1079"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=1079"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=1079"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}