Designer Notes #88: Caroline Marchal – Part 2

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024.

Games discussed: Heavy Rain, Beyond Two Souls, As Dusk Fall, Old World, the Sorcery! series

https://www.idlethumbs.net/designernotes/episodes/caroline-marchal-part-2

Leave a Reply

Your email address will not be published. Required fields are marked *