{"id":5,"date":"2005-05-30T14:18:39","date_gmt":"2005-05-30T21:18:39","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=5"},"modified":"2005-05-30T14:18:39","modified_gmt":"2005-05-30T21:18:39","slug":"e3","status":"publish","type":"post","link":"http:\/\/www.designer-notes.com\/e3\/","title":{"rendered":"E3"},"content":{"rendered":"<p>So, I made it out to my first E3. It wasn&#8217;t quite as loud and crazy as I expected it to be &#8211; although that may be my perspective from having a nice, cool, quiet room to give our Civ4 demos. With the biggest plasma TV screen I&#8217;ve ever seen. It must have about 70&#8243; &#8211; I heard it cost upwards of $25K.<\/p>\n<p>Giving the demos was a more fun than I expected, especially once I got my rhythm down. It actually reminds of what I learned about writing in college; writing is only difficult when you don&#8217;t actually have something interesting to write about. Demoing Civ4 was easy because there is so much to show. Even with a 30 minute demo, we were only revealing a small fraction of the game, let alone all of the stuff you can&#8217;t really demo (multi-player, mod support, micromanagement fixes, improved AI, etc).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"katamari.JPG\" src=\"http:\/\/www.designer-notes.com\/archives\/katamari.JPG\" width=\"500\" height=\"375\" \/><\/p>\n<p>As for the show, I&#8217;d like to say I saw something that blew me away, but I didn&#8217;t. (besides the real-life Katamari ball!!!) Graphics are starting to hit diminishing returns. Most of the first-person games look the same, and the bloom shader has definitely lost its initial, er, shine. Interesting game-play? E3 is not the best forum for that. (I loved Prince of Persia but was put off by the \u201chardness\u201d of the sequel. The only thing I discovered about the newest version was that it would be \u201cbigger and badder than ever.\u201d Gee, thanks\u2026)<\/p>\n<p>Age of Empires III did look incredible, especially the water, which may be the most beautiful thing I have ever seen in a game. (Naturally, they have a programmer working full-time on it.) The shading and choice of color is remarkable. I actually expect the art world to take notice. The game could be fun too &#8211; impossible to tell from a quick demo, of course. The trick will be whether they&#8217;ve learned from the &#8220;more is less&#8221; problems of Age of Myth (that game would have been twice as good if all human units had been removed). Rise of Legends also looked remarkably good for a game a full year out &#8211; I assume Microsoft won&#8217;t let them release until x months after AoE3. Somehow, the graphics retained the &#8220;fun-ness&#8221; of 2D while still being 3D, which is a neat trick. Steampunk is going to be a hard sell, though.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I made it out to my first E3. It wasn&#8217;t quite as loud and crazy as I expected it to be &#8211; although that may be my perspective from having a nice, cool, quiet room to give our Civ4 &hellip; <a href=\"http:\/\/www.designer-notes.com\/e3\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a> <a href=\"http:\/\/www.designer-notes.com\/e3\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4],"tags":[],"class_list":["post-5","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/s3EGlq-e3","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/5","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=5"}],"version-history":[{"count":0,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/5\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=5"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=5"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=5"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}