{"id":1519,"date":"2018-12-31T09:13:46","date_gmt":"2018-12-31T16:13:46","guid":{"rendered":"http:\/\/www.designer-notes.com\/?p=1519"},"modified":"2018-12-31T09:13:46","modified_gmt":"2018-12-31T16:13:46","slug":"designer-notes-44-clint-hocking-part-2","status":"publish","type":"post","link":"http:\/\/www.designer-notes.com\/designer-notes-44-clint-hocking-part-2\/","title":{"rendered":"Designer Notes 44: Clint Hocking &#8211; Part 2"},"content":{"rendered":"<p class=\"first\">In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original <em>Splinter Cell<\/em> and was also the Creative Director of <em>Splinter Cell: Chaos Theory<\/em> and <em>Far Cry 2<\/em>. They discuss why games always need three months at the end, how he feels about his crunch on <em>Chaos Theory<\/em>, and how they choose Africa for <em>Far Cry 2<\/em>.<\/p>\n<p><b>Games discussed:<\/b>\u00a0<em>Splinter Cell: Chaos Theory<\/em>, <em>Splinter Cell: Pandora Tomorrow<\/em>, <em>Far Cry 2<\/em><\/p>\n<p><a href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/clint-hocking-part-2\/\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/clint-hocking-part-2\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games &hellip; <a href=\"http:\/\/www.designer-notes.com\/designer-notes-44-clint-hocking-part-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":1520,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-1519","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"http:\/\/www.designer-notes.com\/wp-content\/uploads\/2018\/12\/far-cry2-header.png","jetpack_shortlink":"https:\/\/wp.me\/p3EGlq-ov","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1519","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/comments?post=1519"}],"version-history":[{"count":1,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1519\/revisions"}],"predecessor-version":[{"id":1521,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/posts\/1519\/revisions\/1521"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media\/1520"}],"wp:attachment":[{"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/media?parent=1519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/categories?post=1519"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.designer-notes.com\/wp-json\/wp\/v2\/tags?post=1519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}