Designer Notes 41: David Sirlin – Part 1

In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games should also include cake baking, and why he didn’t end up designing Street Fighter 4.

Games discussed:: the Street Fighter series, the Guilty Gear series, Yomi, Puzzle Fighter, Super Puzzle Fighter II Turbo HD Remix, Super Street Fighter II Turbo HD Remix, Death Jr., Kongai

One thought on “Designer Notes 41: David Sirlin – Part 1

  1. Hi, I know it’s worthless for you, sri, but anyways I ant to try. I’m a young teenager who wants to become a great game designer, to create games that the world haven’t seen, and make many people joyful. You may ask yourself why I’m telling it to you, but the answer is that I wanted to aks for some tips if you have, and somehow, in few words, describe how is the life in the videogame industry.
    Thanks for your attention.

Leave a Reply

Your email address will not be published. Required fields are marked *