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Soren Johnson’s Game Design Journal
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Civilization
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Recent Posts
Game Developer Column 8: Turn-Based vs. Real-Time
Calling All Dawns
Game Developer Column 7: Our Cheatin’ Hearts
So this is what Twitter is for…
Three Moves Ahead Podcast
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gamecron - a lot about game designs, postmortems, Contests, Boryokudan Rue, GAMMA4, GGJ and RWAAAAAAAAAR! | the rant
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Game Developer Column 8: Turn-Based vs. Real-Time
Soren Johnson
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Are Games Movies… or Cars?
The hidden benefit of OnLive | The Cloud Gamer
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The Hidden Benefit of OnLive
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Are Games Movies… or Cars?
Los siete pecados capitales del diseño de videojuegos de estrategia « Cronicas de un Mundo Gris
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Game Developer Column 1: Seven Deadly Sins for Strategy Games
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Really?
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The Hidden Benefit of OnLive
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The Case for Piracy
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Dear Microsoft,
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Game Developer Column 7: Our Cheatin’ Hearts
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My Games
1998: Oxford Mercer
1999: Advanced Protection
1999: GridRunner
1999: Knockout Kings
2001: Civilization 3
2005: Civilization 4
2006: Civ Card Game
2008: Spore
2009: Strategy Station
My Materials
2004 GDC: Successful Franchises
2006 GDC: Prototyping Civ4
2007 AIIDE: Work in Progress
2008 GDC: Playing to Lose
2009 Stanford: Can Games Matter?
AI Game Programming Wisdom 2
Civ4 Afterword
One Civ, Many Worlds
Post Podcasts
My Writings
8 Things Not To Do
Be a Game Designer
Loving War Games
Movies or Cars?
RTS on Consoles?
Why Make Civ4?
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