<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Game Developer Column 4: Designing for Free</title>
	<atom:link href="http://www.designer-notes.com/?feed=rss2&#038;p=115" rel="self" type="application/rss+xml" />
	<link>http://www.designer-notes.com/?p=115</link>
	<description>Soren Johnson's Game Design Journal</description>
	<lastBuildDate>Thu, 09 Sep 2010 11:33:35 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Art vs. Business: How Social Networks Reinvent Game Design &#124; Game Industry News, Interviews and Videos &#124; Game Theory</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-56651</link>
		<dc:creator>Art vs. Business: How Social Networks Reinvent Game Design &#124; Game Industry News, Interviews and Videos &#124; Game Theory</dc:creator>
		<pubDate>Mon, 16 Aug 2010 16:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-56651</guid>
		<description>[...] the inconvenience has driven away enough of the core fanbase? (I made a similar point in my Nov 2008 column on designing free-to-play [...]</description>
		<content:encoded><![CDATA[<p>[...] the inconvenience has driven away enough of the core fanbase? (I made a similar point in my Nov 2008 column on designing free-to-play [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shaman leveling</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-52818</link>
		<dc:creator>shaman leveling</dc:creator>
		<pubDate>Fri, 09 Jul 2010 07:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-52818</guid>
		<description>I think Riots League of Legends uses a similar system with two currencies. One is earned by playing games, the other one can be purchased.

All necessary/important things in the game can be bouth with the first currency, only skins require the real-money virual currency. It&#039;s an interesting system indeed.</description>
		<content:encoded><![CDATA[<p>I think Riots League of Legends uses a similar system with two currencies. One is earned by playing games, the other one can be purchased.</p>
<p>All necessary/important things in the game can be bouth with the first currency, only skins require the real-money virual currency. It&#8217;s an interesting system indeed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pat on the Head, Kick in the Ass &#124; RobZacny.com</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-51842</link>
		<dc:creator>Pat on the Head, Kick in the Ass &#124; RobZacny.com</dc:creator>
		<pubDate>Wed, 23 Jun 2010 18:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-51842</guid>
		<description>[...] business model, I get frustrated because I spent so much space rehashing observations that Soren Johnson had already made, and with greater insight. When I find that I have a brilliant behavioral economist explaining [...]</description>
		<content:encoded><![CDATA[<p>[...] business model, I get frustrated because I spent so much space rehashing observations that Soren Johnson had already made, and with greater insight. When I find that I have a brilliant behavioral economist explaining [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GamerCrazy</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-51649</link>
		<dc:creator>GamerCrazy</dc:creator>
		<pubDate>Mon, 21 Jun 2010 02:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-51649</guid>
		<description>Yeah F2P is where the money is at. The game publisher of ZT Online makes a lot of money. They are called Giant for a reason.</description>
		<content:encoded><![CDATA[<p>Yeah F2P is where the money is at. The game publisher of ZT Online makes a lot of money. They are called Giant for a reason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DESIGNER NOTES &#187; Blog Archive &#187; &#8220;Fear and Loathing in Farmville&#8221;</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-38846</link>
		<dc:creator>DESIGNER NOTES &#187; Blog Archive &#187; &#8220;Fear and Loathing in Farmville&#8221;</dc:creator>
		<pubDate>Sat, 20 Mar 2010 00:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-38846</guid>
		<description>[...] the inconvenience has driven away enough of the core fanbase? (I made a similar point in my Nov 2008 column on designing for free-to-play [...]</description>
		<content:encoded><![CDATA[<p>[...] the inconvenience has driven away enough of the core fanbase? (I made a similar point in my Nov 2008 column on designing for free-to-play [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top Indie Game Development Blogs &#124; Gambrinous Blog</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-21325</link>
		<dc:creator>Top Indie Game Development Blogs &#124; Gambrinous Blog</dc:creator>
		<pubDate>Thu, 07 May 2009 12:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-21325</guid>
		<description>[...] DESIGNER NOTES: Writings by one of the designers on Civ 3 and 4 - I particularly like the longer posts. Example [...]</description>
		<content:encoded><![CDATA[<p>[...] DESIGNER NOTES: Writings by one of the designers on Civ 3 and 4 &#8211; I particularly like the longer posts. Example [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Soren Johnson</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-20013</link>
		<dc:creator>Soren Johnson</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-20013</guid>
		<description>Thanks David, updated with the numbers you pointed out.</description>
		<content:encoded><![CDATA[<p>Thanks David, updated with the numbers you pointed out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Kierkegaard</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-19924</link>
		<dc:creator>Alex Kierkegaard</dc:creator>
		<pubDate>Thu, 02 Apr 2009 01:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-19924</guid>
		<description>Soren, my dear friend, much like all Western designers ever, you understand fuck-all about arcade games. Read this and wake the fuck up:

http://insomnia.ac/commentary/arcade_culture/

Arcade games were never about &quot;munching quarters&quot; or whatever -- only WESTERN arcade games were about that. JAPANESE arcade games were about THE EXACT OPPOSITE.

Meh. It doesn&#039;t matter how many decades pass. The White Man will never understand the concept of skill-based gaming.</description>
		<content:encoded><![CDATA[<p>Soren, my dear friend, much like all Western designers ever, you understand fuck-all about arcade games. Read this and wake the fuck up:</p>
<p><a href="http://insomnia.ac/commentary/arcade_culture/" rel="nofollow">http://insomnia.ac/commentary/arcade_culture/</a></p>
<p>Arcade games were never about &#8220;munching quarters&#8221; or whatever &#8212; only WESTERN arcade games were about that. JAPANESE arcade games were about THE EXACT OPPOSITE.</p>
<p>Meh. It doesn&#8217;t matter how many decades pass. The White Man will never understand the concept of skill-based gaming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David desJardins</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-19813</link>
		<dc:creator>David desJardins</dc:creator>
		<pubDate>Tue, 24 Mar 2009 09:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-19813</guid>
		<description>And here are their most recent earnings:

http://findarticles.com/p/articles/mi_m4PRN/is_2009_March_4/ai_n31412292

Revenue for the quarter is RMB 353 million, which is 1.29 million APA times RMB 272.7 (US $39.93) ARPU.</description>
		<content:encoded><![CDATA[<p>And here are their most recent earnings:</p>
<p><a href="http://findarticles.com/p/articles/mi_m4PRN/is_2009_March_4/ai_n31412292" rel="nofollow">http://findarticles.com/p/articles/mi_m4PRN/is_2009_March_4/ai_n31412292</a></p>
<p>Revenue for the quarter is RMB 353 million, which is 1.29 million APA times RMB 272.7 (US $39.93) ARPU.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David desJardins</title>
		<link>http://www.designer-notes.com/?p=115&#038;cpage=1#comment-19812</link>
		<dc:creator>David desJardins</dc:creator>
		<pubDate>Tue, 24 Mar 2009 08:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.designer-notes.com/?p=115#comment-19812</guid>
		<description>Here&#039;s a link that seems to make it pretty clear the revenue is $40 per quarter.

http://www.playnoevil.com/serendipity/index.php?/archives/2291-Giant-Interactive-Revenues-Plunge-with-move-away-from-hyper-Free-to-Play-in-ZT-Online.html</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a link that seems to make it pretty clear the revenue is $40 per quarter.</p>
<p><a href="http://www.playnoevil.com/serendipity/index.php?/archives/2291-Giant-Interactive-Revenues-Plunge-with-move-away-from-hyper-Free-to-Play-in-ZT-Online.html" rel="nofollow">http://www.playnoevil.com/serendipity/index.php?/archives/2291-Giant-Interactive-Revenues-Plunge-with-move-away-from-hyper-Free-to-Play-in-ZT-Online.html</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
